Revenue Model

The popularity of virtual idols is expected to catalyze the penetration of virtual humans in other fields. From film and television to gaming, and now emerging virtual idols (including virtual singers, virtual streamers, and hyper-realistic KOLs), the entertainment industry is the first and most widely used area where virtual humans have penetrated. With the increasing popularity of virtual idols, the public's acceptance of virtual humans is expected to continue to rise, driving the penetration of virtual humans in fields such as finance, tourism, and education, bringing intelligent and efficient humanized services to C-end users.

The business model of Avavio, can be based on several revenue streams, including:

  • NFT Sales: Avavio generates revenue by selling virtual idols as non-fungible tokens (NFTs) on blockchain platforms. These NFTs can represent unique digital assets that can be owned, traded, and collected by fans.

  • Virtual Goods Sales: Avavio also generate revenue by selling virtual goods, such as costumes, accessories, and other items, that can be used to customize virtual idols or enhance the user experience in the metaverse.

  • Advertising and Sponsorship: Avavio partners with brands and advertisers to promote their products and services through virtual idols and in-game advertising. This includes sponsored content, product placements, and other forms of brand integration.

  • GameFi Mechanics: Avavio integrates GameFi mechanics, such as tokenomics and play-to-earn models, into its platform to incentivize users to engage with virtual idols and other in-game content. This can help to drive user engagement and generate revenue through the sale of tokens or other rewards.

  • Social Media Influencing: Avavio leverages the popularity and influence of virtual idols to become social media influencers, generating revenue through sponsored posts and collaborations with other brands.

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